Scripting language, and even after all these years we don’t have itįully mapped out. To sound effects, to windows, to user input – it’s all just one giant Keep in mind that’s just ONE line in the game.Įverything in the game from text, to events, to cut scenes, to music, notĪvailable, I’ll have to figure it out by go back to the lab in it… Go, machine, go! Help, I can modify the machine to fly Dad, I mean Dr. Two… board, the Sky Runner will take to Dr. Here’s the problem, and it’s not The control codes parsed for your understanding: Non-programmers, so here’s a random snippet from Threed, with some of It’s not even appropriate to call it a “textįormat” – everything in EarthBound is pretty much one gigantic It was possible with MOTHER 1 because theĮarthBound’s text format, on the other hand, is the absolute, 100% Script into the game?” For many other games, it WOULD be that easy – inįact, RPGOne did that with the MOTHER 1 side of MOTHER 1+2 shortly after What I hear a lot is, “Can’t you just copy and paste EarthBound’s Lot of work to fully translate the MOTHER 2 side of the game too. Translation the other day, so I should try to explain why it would be a The question’s come up a lot since I released my MOTHER 1+2 April 30th, 2011 | EarthBound, Hacking, MOTHER 1+2
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